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Designing Games that Matter

Where: Tatamagouche Centre, Nova Scotia

Register by April 15 for bursaries and subsidized tuition!

Spend four days over the May long weekend diving deep into the art of creating games that are meaningful, dynamic, and transformative!  

Be part of an intimate group approaching design in a playful, hands-on, purposeful, and experimental fashion. Participants will hone their critical design analysis, and discover ways to tell new stories and invite new people to the table. This intensive will utilize hands-on design labs, playstorming, personal reflection, and group discussion to keep participants engaged and inspired. Participants will leave with new project ideas, a repertoire of game design techniques and principles, and some hands-on design experience! 

Avery Alder is a queer game designer hailing from Sinixt territory. Her work includes games like Monsterhearts, The Quiet Year, The Deep Forest, Dream Askew, Ribbon Drive, and a host of smaller, scrappier projects. She designs games that tug at the heartstrings, challenging the ways we look at relationships and community. Click here for Avery's website.